RaoscaffResearch
Prediction Series · Lock · Issue P-55
Prediction Series · P-55

Mario Kart World — lifetime units exceed 15M, locked at 85%.

85% probability Mario Kart World lifetime cumulative sell-in units exceed 15M per Nintendo's Q1 FY27 software unit-sales (cumulative) table, expected early August 2026. 14.70M at Mar 31 2026; ~0.67M added the prior quarter — the title was on pace to surpass 15M by Jun 30.

Type · Prediction Lock · corporate-KPI Locked · 2026-06-21 · before Nintendo Q1 FY27 earnings Resolves · ~early Aug 2026 (verify exact date in Nintendo IR calendar) · Nintendo Q1 FY27 software unit-sales (cumulative) table, nintendo.co.jp/ir Scored · binary: Mario Kart World cumulative units (sell-in) > 15M yes/no
Mario Kart World lifetime units at Mar 31 2026
14.70M
+~0.67M last quarter · 15M threshold · Nintendo Q1 FY27 IR table

Nintendo FY26 annual earnings (Mar 31 2026, nintendo.co.jp/ir): Mario Kart World lifetime cumulative sell-in = 14.70M. Prior quarter added ~0.67M; quarterly run rate and Switch 2 launch-window demand support the 15M threshold by Q1 FY27. Source: Nintendo Q1 FY27 software unit-sales (cumulative) table, nintendo.co.jp/ir, expected early Aug 2026 (verify exact date in Nintendo IR calendar).

— 1 · The Locked Call

Mario Kart World lifetime cumulative units (sell-in) exceed 15M — P = 0.85.

We lock a binary claim: Mario Kart World lifetime cumulative sell-in units exceed 15,000,000 as reported in Nintendo's Q1 FY27 software unit-sales (cumulative) table (nintendo.co.jp/ir), expected early August 2026 — verify the exact date in the Nintendo IR earnings calendar. Confidence 85%. Base: 14.70M at Mar 31 2026 (Nintendo FY26 annual earnings).

— 2 · Why it's nail-able

14.70M at Mar 31; +~0.67M last quarter; Switch 2 launch-window demand supports the 15M threshold by Jun 30.

Nintendo's FY26 annual earnings reported Mario Kart World at 14.70M lifetime cumulative sell-in. The prior quarter added approximately 0.67M — leaving a gap of only ~0.30M to the 15M threshold. As Mario Kart World is a launch-window title for Nintendo Switch 2, Q1 FY27 (Apr–Jun 2026) is expected to carry elevated demand; even a conservative ~0.30M quarter closes the gap. Resolves against the Nintendo Q1 FY27 software unit-sales (cumulative) table at nintendo.co.jp/ir, expected early August 2026 (exact date to be verified in the Nintendo IR earnings calendar).

Locked on 2026-06-21 — scored against Nintendo Q1 FY27 software unit-sales (cumulative) table for Mario Kart World.

RAOSCAFF locks P-55 on 2026-06-21. Base 14.70M from Nintendo FY26 annual earnings (Mar 31 2026). Resolution: Nintendo Q1 FY27 software unit-sales (cumulative) table, expected early August 2026.

Locked
2026-06-21 (commit timestamp on origin/main)
Resolves
~early Aug 2026 (verify exact date in Nintendo IR calendar) — Nintendo Q1 FY27 software unit-sales (cumulative) table, nintendo.co.jp/ir
Source
Nintendo Q1 FY27 software unit-sales (cumulative) table; base from Nintendo FY26 annual earnings (14.70M at Mar 31 2026)
Scored by
Binary: YES if Mario Kart World cumulative sell-in units (as reported) > 15,000,000; NO otherwise

Sell-in (units shipped to retail) is the scored metric — Nintendo's official IR table governs; third-party trackers are corroborative only.